I asked Xybernaut about a used unit. and they told me they had one for $2000. a kit everything you need to get started. even a floppy drive and HMD. however there is NO WARRENTY. but that seems like a good price if it last 10 yrs or so.. Daniel At 11:18 AM 5/3/00 -0700, you wrote: >On 5/03/2000 9:53 AM, Shaggy Im-erbtham atwrote: > >> I subscribed to this list a week ago. Most of the messages >> are technical so I hope this message is not out of place. >> >> When I learned about wearable computers, I fell in love >> with the concept; to own one, better still (if somewhat >> ambitious), to build one! >> >> However, after a reality check, a couple of questions came >> to mind. I hope you guys won't mind answering them: >> >> 1) Is it really feasible to build one's own? Would the scenerio >> be that in a few months (or years), China and/or Taiwan >> begin to roll out cheaper, smaller, faster wearables rendering >> obsolete or cost-prohibitive to build? > >While there appears to be some renewed interest in commercial wearable >packages, my take is that these will remain expensive and suffer from >generic-itis for some time. If you're waiting for a wearable that is >super-small, ultra-powerful, wonderfully-cheap, and that has exactly the >peripherals that you want, don't hold your breath. > >In my case, what I REALLY want (high-quality color 1152x870 see-through >display, zero-learning-curve keyboard interface, Mac OS, G4 performance, >IEEE 802.11 wireless connectivity, 4 lb or less overall weight, fits in a >belt pack, all-day batteries, concealable interface elements a la Steve >Mann, and < $1000 overall price) just ain't happening any time soon. > >So, I'm building my own, based upon the elements that are most important to >me (<$1000 overall price, Mac OS, 4 lb or less overall weight, fits in a >belt pack). I'm willing to work with existing displays like the M1, willing >to learn to use the Twiddler, willing to use a slow processor, willing to >give up wireless networking, willing to sacrifice battery time, and willing >to have a Borg-thing hanging off my face. > >All this because the things that are _most_ important to me in a wearable >aren't commercially available. I want control over the tradeoffs, and the >market doesn't have enough variety to offer that control to the consumer, >yet. > >> 3) Would this make sense? >> To get my toes wet with a low-cost entry, could I start >> out with a desktop PC and play around with input and >> output devices like the twiddler and head-mounted >> displays? Portability would be sacrificed but, like I >> said, I could get my toes wet before dipping my feet >> in the water. I assemble my own computers so at least >> one hurdle is already crossed. > >I think that this is an excellent idea. You might also hack a notebook >computer; that's what I decided to do, first. You get reasonable >portability, for a somewhat higher price point. There are lots of older >laptops out there... > >Just by being in the field, you gain experience that'll prove valuable >later. Learning the vagaries of HMDs, and getting comfortable with them, is >almost guaranteed to remain a useful skill. Same with the Twiddler; it has >been one of the best input devices for a surprisingly long time, and seems >likely to continue to be so. > >-Tom > > >-- >Subcription/unsubscription/info requests: send e-mail with subject of >"subscribe", "unsubscribe", or "info" to
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