z > Not as far as I want; "Real Life" has been pretty unreal for me here. > I just don't understand some peoples' behavior, let's say. Re-designing > it a few times got us to a far better (but unimplemented) design. Now you've got me curious... Is your new design more software or hardware? Feel free to elaborate... > I think I know how to do that, one way's to just shrug & glue on a thumb > trackball and use a com port for that trackball <G> Using an > accelerometer is pricier but quite do-able, also. "Metal cage around a > ball" also would work, cheaper but clumsier. Yep, glue & trackball was my current plan. I may try something else if I run into code to emulate a standard mouse. > > pressing the Flip thumb key gives: > > tab p o i u y > > "' ;: l k j h > > \| /? .> ,< m n > > Why flipped that way, I don't understand <G> The idea is that the finger you expect to use gets used. It actually works fairly well. > Using Asm or C? So far ASM. I may go to C if I can set it up quickly. -- Subcription/unsubscription/info requests: send e-mail with subject of "subscribe", "unsubscribe", or "info" toWear-Hard Mailing List Archive (searchable): http://wearables.blu.org
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