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mediated reality versus augmented reality

From: Steve Mann <>
Date: Thu, 1 Feb 2001 01:06:28 -0500

> > 3) I have at least one app that *needs* to run at 800x600, mainly
> 
> OH YEAH!! I forgot the big one!  Many apps require 600x800x256.  They won't
> run if they can't get it.  Panning mode gets the app running, but really
> reduces the usability of the application.

for mediated reality (e.g. if you want to be able to augment,
as well as deliberately diminish, or more generally "modify"
your visual perception of reality) a non-see-through display
is actually often preferable.

in mediated reality we concern ourselves with not just what we
might ADD to the scene (e.g. "augment") but also what we might
wish to SUBTRACT (e.g. filtering out billboards and replacing
them with other subject matter).

see wearables.about.com
in particular,
http://wearables.about.com/library/weekly/aa012301a.htm
an article entitled
Mediated and Deliberately Diminished Reality
which provides a good distinction from augmented reality.

the higher screen resolution is of great benefit in the context of
mediated reality, and i belive that once displays advance toward
higher resolutions, mediated reality might catch on, since it
is a generalization (e.g. augmented is a special case of mediated
reality).

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