> > 3) I have at least one app that *needs* to run at 800x600, mainly > > OH YEAH!! I forgot the big one! Many apps require 600x800x256. They won't > run if they can't get it. Panning mode gets the app running, but really > reduces the usability of the application. for mediated reality (e.g. if you want to be able to augment, as well as deliberately diminish, or more generally "modify" your visual perception of reality) a non-see-through display is actually often preferable. in mediated reality we concern ourselves with not just what we might ADD to the scene (e.g. "augment") but also what we might wish to SUBTRACT (e.g. filtering out billboards and replacing them with other subject matter). see wearables.about.com in particular, http://wearables.about.com/library/weekly/aa012301a.htm an article entitled Mediated and Deliberately Diminished Reality which provides a good distinction from augmented reality. the higher screen resolution is of great benefit in the context of mediated reality, and i belive that once displays advance toward higher resolutions, mediated reality might catch on, since it is a generalization (e.g. augmented is a special case of mediated reality). -- Subscription/unsubscription/info requests: send e-mail with subject of "subscribe", "unsubscribe", or "info" toWear-Hard Mailing List Archive (searchable): http://wearables.blu.org please, Please, *PLEASE* don't subscribe through a forward/false domain
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