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Re: SV-3 review: super-bright

From: yohan baillot <>
Date: Thu, 07 Nov 2002 17:16:53 -0500

Dear all,

How about having a camera on the same optical path of the user eye (using a 
beam splitter) that would chose for every pixel the best color/intensity to 
apply to the drawn pixels according to what is behind? A color inverting 
scheme similar to the one found in Windows for the cursor could be applied. 
For example, a pixel to draw in white would be black on a white background 
and white on a black background. Of course this works very good with white 
drawing and I am not sure right now how to extend it for other-than-white 
drawing, but that's an idea.

Yohan

At 07:33 AM 11/7/2002 -0500, you wrote:

>I've been arguing that head-up displays should do "autochromaticity" 
>(adapting the computer display foreground to provide highest contrast with 
>ambient
>environment) as well as  autobrightness and autofocus.  As far as ease of 
>implementation  I suspect
>
>autobrightness is easier than autochromaticity is easier than autofocus
>
>yet I suspect that as far as importance:
>
>autofocus more important than autobrightness more important than 
>autochromaticity
>
>or, maybe autobrightness should be first
>
>In actuality, I'm sure, like Rhodes says, "it depends on the application"
>
>                                           Thad
>
>-------------------------
>I'd like to see this with options for fixing the backlight other than
>white (in a see-through package).
>For example, in an outdoor augmented reality situation, with a hazy blue
>sky, I won't see white text, but I may see red (like the Nomad).
>So 10 shades of red would be useful.
>But during a sunset Blue could be preferable, and magenta when in the
>jungle, et
>
>--
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Yohan BAILLOT

Virtual Reality Laboratory,
Advanced Information Technology (Code 5580),
Naval Research Laboratory,
4555 Overlook Avenue SW,
Washington, DC 20375-5337

Email   : 
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