Dear all, How about having a camera on the same optical path of the user eye (using a beam splitter) that would chose for every pixel the best color/intensity to apply to the drawn pixels according to what is behind? A color inverting scheme similar to the one found in Windows for the cursor could be applied. For example, a pixel to draw in white would be black on a white background and white on a black background. Of course this works very good with white drawing and I am not sure right now how to extend it for other-than-white drawing, but that's an idea. Yohan At 07:33 AM 11/7/2002 -0500, you wrote: >I've been arguing that head-up displays should do "autochromaticity" >(adapting the computer display foreground to provide highest contrast with >ambient >environment) as well as autobrightness and autofocus. As far as ease of >implementation I suspect > >autobrightness is easier than autochromaticity is easier than autofocus > >yet I suspect that as far as importance: > >autofocus more important than autobrightness more important than >autochromaticity > >or, maybe autobrightness should be first > >In actuality, I'm sure, like Rhodes says, "it depends on the application" > > Thad > >------------------------- >I'd like to see this with options for fixing the backlight other than >white (in a see-through package). >For example, in an outdoor augmented reality situation, with a hazy blue >sky, I won't see white text, but I may see red (like the Nomad). >So 10 shades of red would be useful. >But during a sunset Blue could be preferable, and magenta when in the >jungle, et > >-- >Subscription/unsubscription/info requests: send e-mail with subject of >"subscribe", "unsubscribe", or "info" to>Wear-Hard Mailing List Archive (searchable): http://wearables.blu.org >Please, *PLEASE* don't subscribe through a forward/expander/false domain Yohan BAILLOT Virtual Reality Laboratory, Advanced Information Technology (Code 5580), Naval Research Laboratory, 4555 Overlook Avenue SW, Washington, DC 20375-5337 Email :
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