On Wed, 6 Aug 2003, Sean Anderson wrote: > I don't know how much hard scientific data there is on it, but even > conventional computer monitors can cause vertigo or motion sickness in some > more sensitive users when they play first person games. The image on the > monitor is meant to reflect what your character sees through his eyes, and > he may be running and jumping while your brain is telling you that your body > is sitting still. BTDT. :-) A good few years ago several of us borrowed a new, unopened computer lab on campus one Easter to, er, "test the graphics cards" with Doom (that's how long ago it was! Fast 486s...). We'd been playing in the dark for about 8 hours solid when a security guard popped his head in to see if we were OK. That reinjected the real world and disoriented all of us: I stumbled outside and threw up and one of my mates had trouble walking (managing to walk straight into a pillar!). The effects were only there for a minute or two but they were _definately_ there! I assume our brains had been lulled into accepting the visual stimulus of the virtual world in preference to the inner-ear motion after an hour or so and then a rapid transfer back to normal was too much for them. And I won't even mention the dreams of running down corridors I had the next night... :-) Jim'll -- Subscription/unsubscription/info requests: send e-mail with subject of "subscribe", "unsubscribe", or "info" toWear-Hard Mailing List Archive (searchable): http://wearables.blu.org Please, *PLEASE* don't subscribe through a forward/expander/false domain
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