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Re: Commercial developers?

From: Chris Saari <>
Date: Sat, 25 Sep 2004 13:32:22 -0700 (PDT)

> First, I feel that was a reasonable starting point.   Does anyone know
> of more advanced demos online?  Has Steve Mann ever put up details of
> his current system?

If you dig enough around the wearcomp.org and eyetap.org sites you can
find a fair number of details on Mann's work, or in his book on advanced
imaging that describes the system and software in a fair bit of detail.
His stuff is fairly similar to the demos you posted, except I don't think
Mann has gesture recognition, at least not that I've seen. He used
(possibled still does) a Twiddler for a while.  He's done facial
recognition with a remote server (similar to the OCR example) and he's
done the AR information overlays, although not using accelerometers as
much as image processing techniques. He's done the collaborative
environment where someone else can see what he
sees and feedback into his display.

> If people were interested in using a low-tech
> wearable computer, they'd be doing it already.

Smartphones are supplanting the PDA business, iPod is doing great, the
Danger Hip Top is doing well, etc. People are adapting tech, just hot HMDs
yet. I remember when cell phones were considered weird, seriously.

> The WEAVY demos at
> least show what looks like a useful device with an intuitive user
> interface.  I would expect most non-geeks would opt for an HMD and
> camera interface over a Twiddler2.

It depends, a less general function device in your pocket is probably more
acceptable than a HMD, just from a social standpoint. Mann has said that
the biggest problem he's had is when people can see the HMD, it makes them
uncomfortable, thus the covert eyetap in the big sunglasses, the less
notable MicroOptical eyeglasses, etc. Mann has also talked about using the
Twiddler under the table during meetings without people knowing it. With
gesture recognition the person across the table would think you're trying
to "crush their head" with that gesture. It might be amusing, but probably
not as socially acceptable. Same reason voice recognition isn't getting
more attention, people feel dumb talking to a computer (even when it
works).

> Second, people are already walking around with bluetooth headsets:
> http://www.infosyncworld.com/reviews/buyersguides/mobilephones/accessories/bluetoothheadsets/

Yeah, I'm actually impressed that has been happening, but I've read
articles about people thinking they're "geeks" and I've heard that in
person too. Attitudes are changing, slowly. Also, people have gotten used
to cell phones, and with laws appearing against using anything other than
a headset while driving this particular tech is being adopted by the
business community more rapidly than might otherwise happen. There isn't
any such preexisting social context for forcing function for HMDs yet.

> I still question whether any sort of head-mounted tech is a good
> idea, but that's a personal decision:
> http://www.sciencedaily.com/releases/2004/02/040219075606.htm

It's a business decision too. Sega pulled the dev. and release of their
HMD for the Genesis system because the lawyers freaked about possible
lawsuits. Because cell phones are a big business you'll see a study to
counter every negative finding for a while (even if they're biased
studies). If the evidence mounts over time against having EM fields near
your brain all day then we'll see Nokia and all the rest in lawsuits
similar to what the tabacco industry went through.

> I'm no lawyer.  This is not legal advice.  I have heard from
> patent attorneys that all inventors must be listed on a patent
> for it to be valid.

Legally, yes. However, I can tell you from personal, first hand experience
that isn't always the way it plays out.

> What the US law says and what the results the US legal system
> produces are often two different things.

Good point!

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