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ISWC deadline extension

From: Daniel Ashbrook <>
Date: Sun, 8 May 2005 22:09:05 -0400

The deadline for submissions to ISWC has been extended by one week.
The new deadline is Monday, May 16. Submissions should be made on the
ISWC web page at http://iswc.net .
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                          Call for papers
The 9th IEEE International Symposium on Wearable Computers (ISWC'05)
               October 18 - 21, 2005 in Osaka, Japan
                          http://iswc.net/

     Initial submissions for all categories are due on May 16th

ISWC 2005, the ninth annual IEEE International Symposium on Wearable
Computers, will bring together researchers, product vendors, fashion
designers, textile manufacturers, users, and all other interested parties t=
o
share information and advances in wearable computing. We invite you to
attend ISWC 2005 and submit to one or more of the following categories:
papers, posters, demonstrations, tutorials, and exhibits.

Potential wearable computing topics for ISWC include, but are not limited
to:
- Applications of wearable systems in consumer, industrial, medical,
  educational, and military domains.
- Use of wearable computers as components of larger systems, such as
  augmented reality systems, training systems or systems designed to
  support collaborative work.
- Hardware, including wearable system design, input devices, wearable
  displays, batteries, techniques for power management and heat
  dissipation, industrial design, and manufacturing issues.
- Software architectures, including ones that allow wearable
  computers to exploit surrounding infrastructure.
- Human interfaces, including hands-free approaches, speech-based
  interaction, sensory augmentation, human-centered robotics, user
  modeling, user evaluation, health issues and interfaces for
  combining wearable and ubiquitous computing.
- Networks, including wireless networks, on-body networks, and
  support for interaction with other wearables, ubiquitous-computing
  systems or the Internet.
- Formal evaluation of wearable computer technologies for example
  performance of wearable computer technologies or comparisons of
  existing technologies.
- Wearable sensors or networks of sensors for context-awareness or
  sensing cognitive state.
- Wearable communities and wearable technology for social-network
  computation, visualization and augmentation.
- Operating systems, including such issues as scheduling, security,
  and power management.
- Social implications and privacy issues.
- Wearable computing for people with disabilities.
- Fashion design, smart clothes, and electronic textiles.

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Submission
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Papers, posters, demonstrations, tutorials, and workshops must be submitted
electronically due on May 16th through the submission web site, which will =
be
linked off of the main web site at http://iswc.net/.  Papers and posters
will be fully reviewed.  Authors of accepted submissions will have the
opportunity to update their submissions based on the reviews before the
final electronic copy is due.

ISWC 2005 requires electronic submission. Reviewers will be instructed to
maintain the confidentiality of all materials for submitted papers
throughout the entire reviewing process.  Submissions should contain no
information that will be proprietary or confidential at the time of
publication.

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Papers
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Papers may be submitted as short papers (up to four pages in length) or ful=
l
papers (up to eight pages in length).  Each paper must be submitted as a
single PDF file in IEEE Computer Science Press format (described at
http://www.computer.org/cspress/instruct.htm).  Accepted short papers and
full papers will be included in the printed conference proceedings and
presented in the paper sessions.  Paper authors are strongly encouraged to
upload a supporting video of at most 5 minutes in length along with their
paper submission.

Papers submitted to ISWC 2005 must not be under review by any other
conference or publication during the ISWC review cycle, and must not be
previously published or accepted for publication elsewhere.

Please address any questions about paper submissions to the program
committee co-chairs, Kenji Mase or Bradley Rhodes (=
.
jp).

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Posters
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Posters are submitted in the form of a summary of up to two pages in length=
.
Each poster summary must be submitted as a single PDF file in IEEE Computer
Science Press format (described at http://www.computer.org/cspress/instruct=
.
htm). Accepted poster summaries will be published in the conference
proceedings and the poster will be presented at the conference poster and
demonstration session.

Please address any questions about poster submissions to the program
committee co-chairs, Kenji Mase or Bradley Rhodes (=
.
jp).

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Demonstrations
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Demonstrations provide an opportunity to show research prototypes and works
in progress to colleagues for comment in a relaxed atmosphere.
Paper and poster presenters are also highly encouraged to demonstrate their
work. Accommodations (power, space, etc.) will be limited, so participants
should plan to be mobile and self-supported. To apply to perform a
demonstration, please prepare a one-page summary that describes what you
plan to demonstrate; presentation method and requirement for space, power,
lighting, sound, network and so on.
Include pictures and diagrams, so that your proposed demonstration can be
clearly understood, and provide a clear description of the power and space
requirements. Accepted demonstrations will be presented at the conference
poster and demonstration session; however, they will not be published in th=
e
conference proceedings.

Please address any questions about demonstration submissions to the
Demonstrations Chair, Haruo Noma or Tobias Hollerer
().

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Tutorials and Workshops
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We invite you to share your wearable-related knowledge with other conferenc=
e
attendees in a tutorial or workshop format.  A tutorial is an intensive
course on a special topic. Half-day tutorials and advanced tutorials will b=
e
held on Tuesday, October 18.  Tutorials are intended to enhance the skills
and broaden the perspective of their attendees. They should be designed to
introduce a rigorous framework for learning a new area or to provide
advanced technical training in an area. Workshops differ from tutorials in
that they may include a wider range of activities, such as working position
groups, hands-on experiences with hardware/software provided, or standards
efforts.

A two-page tutorial or workshop proposal should include a clear description
of the topic area, objectives, and the intended audience (experience level
and prerequisites). Tutorial proposals should also include a 200-word
abstract, a topical outline of the content, and a summary of the
qualifications of the instructor(s). Be sure to include the contact name,
affiliation, address, telephone number, electronic mail address, and
associated URL for each instructor or organizer.

Please address any questions about tutorial submissions to the Tutorials an=
d
Workshops Chair, Satoshi Nakamura ().

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Exhibits
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We invite you to exhibit your products, designs, services, or research
projects during the conference. Exhibits will be available continuously in =
a
venue near the meeting room. Exhibitors will show their products and
distribute promotional literature to interested conference attendees.

The number of exhibitors that are accepted for the conference will be
limited by available space. To apply to be an exhibitor, write a summary of
the product, service, or research project that you hope to exhibit,
describing why it will interest the conference attendees. The summary shoul=
d
not exceed 500 words (one page) in length. Be sure to include in the summar=
y
the exhibitor names, affiliations, addresses, telephone numbers, electronic
mail addresses, and URL. Also, identify the contact person for the
exhibition. Applications to exhibit at ISWC 2005, and any questions about
exhibiting, should be submitted by email directly to the exhibits co-chairs=
,
Zary Segall or Masahiko Tsukamoto ().

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Fashion Show (Exhibition)
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The fashion aspect of wearable computing is important in practical uses of
wearable computers. At the same time, it is also important from the fashion
point of view since it can enlarge the expressiveness of
(normal) fashion. This fashion aspect can be most attractively demonstrated
by a fashion show, which we will have in this conference as a part of an
exhibition. In the fashion show, a presentation using a PC projector can be
given by participants while their models' walk (in a few minutes). To apply
to the fashion show, please prepare one-page summary that includes the
description of the concept and the functionalities, the design drawings wit=
h
explanations on devices, and a description of the stage requirements (light
or sound environments).
Accepted designs should be implemented as "really wearable" wears to be
presented in the fashion show; however, they will not be published in the
conference proceedings.

Please address any questions about fashion show submissions to an Exhibitio=
n
Co-Chair, Masahiko Tsukamoto or Zary Segall ().

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Gadget Show
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We will be having the traditional lightning-fast Gadget Show again this
year. Come to the conference with your best toys for an informal
show-and-tell.

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