DLP wrote: > If > anyone has any referrences for computer vision that would be helpful > to this thread. Gesture recognition is a bit easier than most computer vision issues; you know exactly what you're looking for; hand gestures. So the whole issue of edge/object detection is made easier. Hands are asymetric, so orientation determination should be easier (look for the thumb) especially if you have light intensity information. http://www-2.cs.cmu.edu/~cil/vision.html http://www-2.cs.cmu.edu/~cil/v-source.html I recommend picking up a computer vision book that goes over most of the common processing and algorithm approaches for computer vision as a starting point. I forget where I saw it, but there is a search engine for 3D models that will try to match a 3D model to a given sketch. If you draw a boxy 2D car it will offer up 3D models of two wheeled vechicles. The reason I mention it is that the logic behind the 2D "shadow cast" to 3D matching could be useful for more fine grained gesture analysis. -chris _______________________________________________ Wear-Hard mailing listhttp://www.haven.org/mailman/listinfo/wear-hard
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