> > So, I guess, I'm one of the guys that doesn't get it. so, i > got to ask this question: > > What is the hack value of wearable computing? ( I don't know what you mean by "hack value". Ignore the current crude manifestation of wearables. Think of the end goal: you are an inefficient meatbag with lousy memory, limited senses, limited processing ability, and can only communicate with other people within shouting distance. (There's also the whole issue of your wimpy muscles, slow reaction time, vulnerability to injury and whatnot, but that will all be harder to stuff into the same box.) Now imagine that you can augment your memory, improve your senses, speed up your ability to analyze information, and can communicate with anyone else instantaneously. You remember people's names and birthdays. You have a video record of the license plate of that car that tried to run you over. You can have a three-way conversation with friends in other parts of the city while riding the bus. You see a monument in the distance as you ride by and can zoom in on a virtual view of it and read about it on the 'net. Cell phones and PDAs and digital cameras and laptops are all clunky discrete devices that you pick up, carry, and decide to use. Wearables are basically a baby-step in the direction of transparent, ubiquitous computing, where everything is always "on". -Roger Roger Gonzalez mailto:_______________________________________________ Wear-Hard mailing list
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