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Re: Zyberwear Wearable Mosaic Display

From: "Bryan Hurley" <>
Date: Fri, 1 Sep 2006 21:50:20 -0400

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came through twice, no harm.

The images would always be relative to head position relative to body. Head
and body are the only constants you could compare. Though the images on the
web site seem to indicate a camera on front of the display, for determining
location by comparing video or for feeding real world input into virtual?

Steve Mann's stuff tries to put the virtual displays onto existing flat
surfaces existing in the environment so they are not as disturbing.

-Bryan Hurley
<http://en.wikipedia.org/wiki/Ng>

On 9/1/06, Ben Roose <> wrote:
>
> Hi all,
>
>       Hope this doesn't get on the mailing list twice.  I sent it
> yesterday
> and it hasn't shown up on the list, so I'm resending.
>
>
>       I was looking around Zyberwear's website today and found a page
> (www.zyberwear.com/display_systems.htm) which talks about their Wearable
> Mosaic Display (WMD).  It has a short passage about the idea and if you
> click on the link it takes you to a basic specs/concepts page.
>     From what I can gather it seems like a similar concept to the
> "body-oriented display" as discussed in the Woodrow & Caudell's
> "Fundamentals of Wearable Computers and Augumented Reality".
>
>     Does anyone have any experience of this display system or know of some
> easy to get hold of software and tracker interface that can do it?
>
>
>     From what I can figure, the wearable/remote computer references a
> 3-dof
> head tracker within a virtual sphere of screen space.  This virtual space
> could be a single huge window that the user is only ever looking at a
> small
> section of, or multiple windows where each one is the size of the physical
> HMD screen.  Then it's just a matter of matching the user's current head
> position to the right location or window within the virtual sphere.  You
> could always make a zoom function so the user can reset their relative
> position within the space if they get disoriented while navigating around
> a
> huge window.
>     Once you have the head tracker, it doesn't sound like it would be very
> hard to program (though I'm not a programmer so I'm probably wrong).  I
> remember even from the early nineties you could get programs that made
> your
> computer's desktop bigger than the screen and you'd use scroll bars to
> move
> around it.  At that time it seemed pointless for a desktop system when you
> can use a layer/taskbar system more quickly.  However, the WMD would just
> be
> an evolution of that concept and made extremely intuitive and powerful
> with
> the use of tracking wearable displays.
>
>     The only issue may be that it becomes tricky with a see-around
> monocular
> display - the user gets sick by seeing the real world as well as the
> virtual
> one spinning round everytime they want to change windows.  Maybe the user
> could lower the system to only a few window positions at the front and
> sides
> when interacting with the real world (imagine it, "excuse me Bob, just
> checking my email" - turns to face the other direction!).
>     However, if you need to be focused on multiple computer tasks at the
> same time, it may become amazingly useful combined with a fully closed
> binocular display and have a completely immersive sphere of screen real
> estate.   You could even use the cheap video HMDs you can get on eBay for
> a
> hundred or so dollars, and have a pretty good display.
>
>         Any info or thoughts?
>
>                    Ben
>
>
>
> _______________________________________________
> Wear-Hard mailing list
> 
> http://www.haven.org/mailman/listinfo/wear-hard
>

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came through twice, no harm.<br><br>The images would always be relative to head position relative to body. Head and body are the only constants you could compare. Though the images on the web site seem to indicate a camera on front of the display, for determining location by comparing video or for feeding real world input into virtual?
<br><br>Steve Mann's stuff tries to put the virtual displays onto existing flat surfaces existing in the environment so they are not as disturbing.<br><br>-Bryan Hurley<br><span style="text-decoration: underline;"></span>
<a href="http://en.wikipedia.org/wiki/Ng" title="Ng"></a><br><br><div><span class="gmail_quote">On 9/1/06, <b class="gmail_sendername">Ben Roose</b> <<a href="mailto:"></a>> wrote:
</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi all,<br><br>      Hope this doesn't get on the mailing list twice.  I sent it yesterday
<br>and it hasn't shown up on the list, so I'm resending.<br><br><br>      I was looking around Zyberwear's website today and found a page<br>(<a href="http://www.zyberwear.com/display_systems.htm">www.zyberwear.com/display_systems.htm
</a>) which talks about their Wearable<br>Mosaic Display (WMD).  It has a short passage about the idea and if you<br>click on the link it takes you to a basic specs/concepts page.<br>    From what I can gather it seems like a similar concept to the
<br>"body-oriented display" as discussed in the Woodrow & Caudell's<br>"Fundamentals of Wearable Computers and Augumented Reality".<br><br>    Does anyone have any experience of this display system or know of some
<br>easy to get hold of software and tracker interface that can do it?<br><br><br>    From what I can figure, the wearable/remote computer references a 3-dof<br>head tracker within a virtual sphere of screen space.  This virtual space
<br>could be a single huge window that the user is only ever looking at a small<br>section of, or multiple windows where each one is the size of the physical<br>HMD screen.  Then it's just a matter of matching the user's current head
<br>position to the right location or window within the virtual sphere.  You<br>could always make a zoom function so the user can reset their relative<br>position within the space if they get disoriented while navigating around a
<br>huge window.<br>    Once you have the head tracker, it doesn't sound like it would be very<br>hard to program (though I'm not a programmer so I'm probably wrong).  I<br>remember even from the early nineties you could get programs that made your
<br>computer's desktop bigger than the screen and you'd use scroll bars to move<br>around it.  At that time it seemed pointless for a desktop system when you<br>can use a layer/taskbar system more quickly.  However, the WMD would just be
<br>an evolution of that concept and made extremely intuitive and powerful with<br>the use of tracking wearable displays.<br><br>    The only issue may be that it becomes tricky with a see-around monocular<br>display - the user gets sick by seeing the real world as well as the virtual
<br>one spinning round everytime they want to change windows.  Maybe the user<br>could lower the system to only a few window positions at the front and sides<br>when interacting with the real world (imagine it, "excuse me Bob, just
<br>checking my email" - turns to face the other direction!).<br>    However, if you need to be focused on multiple computer tasks at the<br>same time, it may become amazingly useful combined with a fully closed<br>binocular display and have a completely immersive sphere of screen real
<br>estate.   You could even use the cheap video HMDs you can get on eBay for a<br>hundred or so dollars, and have a pretty good display.<br><br>        Any info or thoughts?<br><br>                   Ben<br><br><br><br>_______________________________________________
<br>Wear-Hard mailing list<br><a href="mailto:"></a><br><a href="http://www.haven.org/mailman/listinfo/wear-hard">http://www.haven.org/mailman/listinfo/wear-hard</a><br></blockquote></div>
<br>

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