--===============1124992530== Content-Type: multipart/alternative; boundary="----=_Part_63605_25904205.1172756143835" ------=_Part_63605_25904205.1172756143835 Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit Content-Disposition: inline http://www.tekgear.ca/index.cfm?pageID=90&prodid=462§ion=83 Z800 3D VR HMD for the display at 800x600 actual. It has a head tracker built in. Or go with a gyromouse maybe? http://www.gyration.com/en-US/Products.html http://www.gyration.com/en-US/GyroTools.html -Bryan Hurley On 2/28/07, Dominic Burns <> wrote: > > Hi all, > > My colleagues and I are in the process of building a semi-immersive game > system, based on the open source Cube engine. > > What we're looking for are two bits of kit: > > 1. Head-mounted display [VR-type helmet]; > 2. Mouse replacement attached to HMD. > > Can anyone recommend a decent HMD that we can start testing with and > perhaps recommend the type of hardware we'd need to act as a mouse? > We're thinking something like an electronic gyroscope - the idea being > that the movements of the head would replace the movements of the mouse. > > We want something reasonably inexpensive that can handle VGA at 800x600 > res or above. > > Three of us [not me] are programmers who can interpret I/O but none of > us have much experience with the hardware side of this type of kit. > > Any recommendations or suggestions would be appreciated. > > Thanks in advance. > > Dom. > > > > _______________________________________________ > Wear-Hard mailing list >
> http://www.haven.org/mailman/listinfo/wear-hard > ------=_Part_63605_25904205.1172756143835 Content-Type: text/html; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Content-Disposition: inline <a href="http://www.tekgear.ca/index.cfm?pageID=90&prodid=462§ion=83">http://www.tekgear.ca/index.cfm?pageID=90&prodid=462§ion=83</a><br>Z800 3D VR HMD for the display at 800x600 actual. It has a head tracker built in. <br><br>Or go with a gyromouse maybe?<br><a href="http://www.gyration.com/en-US/Products.html">http://www.gyration.com/en-US/Products.html</a><br><a href="http://www.gyration.com/en-US/GyroTools.html">http://www.gyration.com/en-US/GyroTools.html </a><br><br>-Bryan Hurley<br><br><div><span class="gmail_quote">On 2/28/07, <b class="gmail_sendername">Dominic Burns</b> <<a href="mailto:
">
</a>> wrote:</span> <blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">Hi all,<br><br>My colleagues and I are in the process of building a semi-immersive game<br>system, based on the open source Cube engine. <br><br>What we're looking for are two bits of kit:<br><br>1. Head-mounted display [VR-type helmet];<br>2. Mouse replacement attached to HMD.<br><br>Can anyone recommend a decent HMD that we can start testing with and <br>perhaps recommend the type of hardware we'd need to act as a mouse?<br>We're thinking something like an electronic gyroscope - the idea being<br>that the movements of the head would replace the movements of the mouse. <br><br>We want something reasonably inexpensive that can handle VGA at 800x600<br>res or above.<br><br>Three of us [not me] are programmers who can interpret I/O but none of<br>us have much experience with the hardware side of this type of kit. <br><br>Any recommendations or suggestions would be appreciated.<br><br>Thanks in advance.<br><br>Dom.<br><br><br><br>_______________________________________________<br>Wear-Hard mailing list<br><a href="mailto:
">
</a><br><a href="http://www.haven.org/mailman/listinfo/wear-hard">http://www.haven.org/mailman/listinfo/wear-hard</a><br></blockquote></div><br> ------=_Part_63605_25904205.1172756143835-- --===============1124992530== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ Wear-Hard mailing list
http://www.haven.org/mailman/listinfo/wear-hard --===============1124992530==--
From Wear-Hard Mailing list Archive (WH)
Maintained by R. Paul McCarty
Archive created with babymail