THE BOSTON VIRTUAL REALITY GROUP
(formerly known as the Boston Computer Society Virtual Reality Group)
PRESENTS
AUGMENTED REALITY AT BOEING
WITH
PETER GRUENBAUM
(formerly of Boeing)
THURSDAY APRIL 16, 1998 7:00 PM
MEDIA LABORATORY (BLDG E-15)
MASSACHUSETTS INSTITUTE OF TECHNOLOGY
CAMBRIDGE, MASSACHUSETTS
________________________________________________________________
Join the Boston VR Group for a presentation of Boeing's Augmented Reality
Project by Peter Gruenbaum.
In 1990, a group of Boeing researchers proposed that a see-through virtual
reality head-mounted display that was registered with the real world could
be used as an aid in the manufacturing of airplanes by overlaying simple
graphics on top of the real world. The term "Augmented Reality" was
coined, and Boeing found that an ideal candidate for this technology was
the Commercial Airplane Group's wireshop where wire harnesses are
pre-fabricated before installing on airplanes. After several years of
development, Boeing and its hardware collaborators finally solved the
technical issues of tracking so that registration between the virtual
environment and the real environment was closer than 0.25 inches over a
large area (24 feet). Boeing developed a user interface for the wire
harnessing application and conducted a pilot study in 1997 involving
building actual wire bundles. This talk will cover the history of the
Augmented Reality project, the principles behind the tracking technologies
used, descriptions of the wearable computers and HMDs, how the user
interface was developed, the results of the pilot study, and where the
project is going now. A video clip will be played showing the view through
the HMD, and a demonstration will be given of what the user interface looks
like.
Peter Gruenbaum worked on Boeing's Augmented Reality project in 1996 and
1997, where he played an integral part in the AR user interface development
and pilot study. Peter received his PhD in Applied Physics from Stanford
and his BA in Physics from the University of Chicago. He left Boeing in
1997 to come to Massachusetts, and he is now working for Linius
Technologies, developing software that allows people to design wiring of
complex objects in 3D.
MEETING DETAILS:
- ---------------
When:
Thursday, April 16, 7:00 PM EST
Location: Room 054 (unless otherwise posted)
MIT Media Lab (Building E-15)
20 Ames Street
Cambridge, Massachusetts
By T:
Get off at the Kendall Square Station on the Red Line.
When you come to the surface you will be at the end
of Main Street where it is more like a wide bricked
pedestrian area in front of the Marriot Hotel. Walking
to the end of the block toward Central square will put
the Marriot on the right. The corner of the Marriot
complex where Legal Seafoods is will be the corner of
Main and Ames. Take a left onto Ames Street. The
Media Lab is the only silver tiled building on the
street and will be on your left.
By Car:
Ames Street runs between Main street and Memorial
Drive, near Kendall Square in Cambridge. It is
one-way going from Main to Memorial. Your best
bet is to either look for parking near Kendall Sq.
and follow walking instructions (By T) above. *OR*
you could look for parking along Memorial Drive and
walk up Ames Street the other way.
If you're interested in coming and don't know how to
get to MIT or even Cambridge, MA, instructions from
all highways are available upon request via e-mail to
.
More directions can be found at the following URL:
http://casr.www.media.mit.edu/groups/casr/directions.html
=======================================================================
Boston VR Group - A Gathering of Minds for Cyberspace Development:
The Group meetings are a great way to meet others who are "actually"
developing Virtual Environments. Whether you have an interest in the
discussions, 3-D modelling, interactively generating and/or coding
virtual worlds, or somewhere in between, there lots to do and talk
about!!!
Boston VR Group Philosophy:
The purpose of the Boston Virtual Reality Group is to provide an
ongoing venue for developing virtual environments as well as a forum
for bringing scientists and developers together with VR
enthusiasts/potential users. Through actively exploring both the
technology and its cultural implications, exposing each to the other's
thoughts and ideas, and "learning from" and "sharing with" industry
leaders, we can help shape the future of this medium.
======================================================================
FOR MORE INFORMATION, CONTACT:
- ------------------------------
Director BCS-VRG: Brenden C.Maher
Speaker Requests:
voice: (617) 621.3309
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