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Re: Wearable design fundamentals (was: wearhard is too hard.)

From: <>
Date: Sun, 3 Jan 1999 01:37:36 -0500

>not the least of which is that I don't work in an environment where it
>would be well-received (a 3D/special effects house).  Living in Silicon

When I put together my first machine, it was while I was working at
BBN (now GTE).  Same sort of thing.  However, most people don't
realize you have/are using the Twiddler (its at your side and they
maintain eye contact), and most folks get used to the HUD in about 2
weeks.  Just mount the display in a pair of clear safety glasses and
you can hook the earpiece in your shirt (or shoulder strap on your
bag) when not using them.  Don't use sunglasses because people will
complain about not being able to see your eyes when you talk to them.

The biggest issue is conveying WHY you're using it in a conversation.
Once your colleagues realize what you're doing (taking personal notes
so you don't forget what they told you), they may think you're weird,
but won't object.  In my experience, its just when they think you're
recording them in some way, or not paying attention, that they object
to the principle.  Other than that, they'll just make off-hand
comments about it looking "ugly." :-)

					Thad Starner
					Georgia Tech/MIT Media Laboratory
					Wearable Computing Project

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