We have definitive data on the retinal damage caused by scanning lasers. Have a look at http://www.hitl.washington.edu/publications/r-98-42/ for the abstract. Basically in the VRD retinal scanner the laser is such low power that it can shine on the same rod or cone in the retina for 8 hours before doing permanent damage. Needless to say, you might notice that the scanner has stopped working before then ! Of course for a projection display you want a lot more power, but the paper gives some pointers at what the damage caused can be .. Hope helps, Mark +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Mark Billinghurst | Human Interface Technology Laboratory| University of Washington, Box 352-142 fax: +1-206-543-5380 | Seattle, WA 98195 On Sat, 2 Jan 1999, John Flanagan wrote: > At 09:55 AM 1/1/99 -0500,
wrote: > > >So, the idea is shine a laser through the first Bragg cell for X > >dimension scanning and through the second Bragg cell for Y dimension. > >Voila', a solid state, no moving parts scanner. About 15 degree FOV > >we hope. > > > >Problems: > > > > 1) Getting a bright enough laser > > 2) If the scanning fails, not blinding someone with it > > On the topic of #2, I have a question. All right, so if your scanner > fails, whatever the laser's pointing at will fry. *But*, how extensive > will the damage be? The whole idea is to have the laser be focused enough > to illuminate only one pixel's-worth of the subject's retina. So if the > heat of the laser doesn't start damaging adjacent tissue, you'll only burn > out one "pixel" of the subject's eye, before whatever safety features of > the system turn the laser off. Given how human vision works, my bet is > that the subject would either not notice *anything*, or the subject would > be able to rapidly compensate for the loss of vision. And this is all > assuming that the hypothetical safety features are too slow to prevent the > damage (which they might or might not be). Still, I doubt that people > would be all that happy about dead pixels cropping up on their retinae. > Look how much of a big deal they make of dead pixels on laptops! > > Another way of reducing the probabilities of damage would be to have the > "home point" of the laser (where it would point if no deflection were > performed) point to the retina's natural blind spot. That wouldn't help if > the laser got stuck at some set divergence, of course. > > Does anyone have any hard data on how much light is necessary to cause > permanent damage? If it's say, 50x what the maximum brightness of a normal > pixel is, then you've got 50x the scan time of one pixel to detect the > system failure and shut off or emergency-divert the laser. For a > 1000x1000x60Hz system, that would be about 0.83 microseconds before damage. > > John Flanagan > > -- > Subcription/unsubscription/info requests: send e-mail with subject of > "subscribe", "unsubscribe", or "info" to
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