I just wouldn't want to accidentally break $2k+ worth of pc/104 hardware and display while tumbling across a room. But it's a neat idea. :) -Paul -- R. Paul McCarty // x52059 317 Lattimore Hall, University of Rochester, Rochester, NY 14627 Computers don't make errors; what they do, they do on purpose.-Dale/KOTH On Wed, 12 May 1999, Robert Parratt (FoodHawk) wrote: > Would anybody be interested in a laser quest type game for wearable PCs? > Interface the external hardware (gun(s), sensors, lights) via the parallel > port, and then intercommunicate via radio lan/cell phone/radio internet etc. > > Feature ideas: > Sound card based intercom > GPS interface for tactical map > Camera interface for light amplification, etc. > Multiple gun types > Various team game styles - teams, manhunt, CTF, etc. > Different classes of player > > (For those who don't know man hunt: > Two teams - the hunters start with 1/2 players, the hunted contains the > rest. > The hunted can't shoot to kill a hunter, but can shoot to "disable" for a > length of time > When one of the hunted is killed by a hunter they change from the hunted to > a hunter. > The game ends when everybody is a hunter. > The first person/first and second people to change sides become the initial > members of the hunters in the next game.) > > -- > Atoms has finally been released! > www.doldev.freeserve.co.uk >
> > -- > Subcription/unsubscription/info requests: send e-mail with subject of > "subscribe", "unsubscribe", or "info" to
> Wear-Hard Mailing List Archive (searchable): http://wearables.blu.org > -- Subcription/unsubscription/info requests: send e-mail with subject of "subscribe", "unsubscribe", or "info" to
Wear-Hard Mailing List Archive (searchable): http://wearables.blu.org
From Wear-Hard Mailing list Archive (WH)
Maintained by R. Paul McCarty
Archive created with babymail