On Mon, 17 May 1999, Chris Thompson wrote: > Given that the wearcomp equipment was available and rugged enough for use in > an indoor/outdoor gaming situation - what other games would you suggest as > interesting examples of possibly augmenting with wearables? > What capabilities (info or visualizations) would you imagine to be pertinent > to have available to the players in the games? > Anybody ever studied wearcomp augmented gaming in detail? > > thanks, > -chris thompson > gtri eoeml > I have. We called it the 'Bruin' project. The project was terminated after the initial study because 1) We didn't know enough about business to be in it 2) The tech wasn't really up to it at a reasonable price - consider that out in the field you have to have a ruggedized, immerize display, and it can't hamper your movements... Maybe someday, but not today, or not for less than tens of thousands per rig. -- Subcription/unsubscription/info requests: send e-mail with subject of "subscribe", "unsubscribe", or "info" toWear-Hard Mailing List Archive (searchable): http://wearables.blu.org
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