Chris Thompson wrote: > > Given that the wearcomp equipment was available and rugged enough for use in > an indoor/outdoor gaming situation - what other games would you suggest as > interesting examples of possibly augmenting with wearables? > What capabilities (info or visualizations) would you imagine to be pertinent > to have available to the players in the games? > Anybody ever studied wearcomp augmented gaming in detail? Personally there is only one game I would love to see augmented on a wearable... Quake.... I know this would involve a lot of work but just think of it.. you could blow up your teachers or people you don;t like without them knowing.. oh what fun ;) Sz > > thanks, > -chris thompson > gtri eoeml > > >> > >>Would anybody be interested in a laser quest type game for wearable PCs? > >>Interface the external hardware (gun(s), sensors, lights) via the parallel > >>port, and then intercommunicate via radio lan/cell phone/radio internet > etc. > > > > -- > Subcription/unsubscription/info requests: send e-mail with subject of > "subscribe", "unsubscribe", or "info" to> Wear-Hard Mailing List Archive (searchable): http://wearables.blu.org -- ---------------------------------------------------------------------- Neill Newman Tel: Mobile 07970 673722 Department of Electronics Systems Engineering Work 01206 873708 University of Essex Fax: Work 01206 872900 http://wearables.essex.ac.uk/index.html email:
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