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Re: Which OS for wearables

From: "Robert Parratt (FoodHawk)" <>
Date: Sun, 1 Aug 1999 14:08:08 +0100

What I mean is I know the voice used is sampled, and recorded in a few
hundred WAV files in the PAK.

What I mean is the deep male voice on the announcement system sounds
synthetic. Therefore it is reasonable to assume that a speech synthesiser
has generated a sample for each word needed, since it would be too slow in
real time.

Atoms has finally been released!
www.doldev.freeserve.co.uk

----- Original Message -----
From: Johannes Spielmann <>
To: Robert Parratt (FoodHawk) <>
Sent: 31 July 1999 13:24
Subject: Re: Which OS for wearables

> Definitely not. The usual way of producing sounds like that is recording
voice
> and then using filters on it.
> I guess there is some editor somewhere on the net, but I don't certainly
know
> where. You could try a Quake 2 editor with it, should be possible to
extract
> them out with one of them.
> Go try it! I'm sure they're just recorded waves!
> BTW, which voice do you mean? There are several ones in this marvellous
game...
> I guess you mean this deep male voice announcing some things sometimes?
> Definitely recorded!
>
> "Robert Parratt (FoodHawk)" schrieb:
>
> > I know the sounds are prerecorded, but the voice is defintely synthed.
It
> > sounds a bit like the chip voice in Gauntlet machines.
> >
> > What I want to know is the software used.
> >
> > Atoms has finally been released!
> > www.doldev.freeserve.co.uk
> > 
> > ----- Original Message -----
> > From: Johannes Spielmann <>
> > To: Robert Parratt (FoodHawk) <>
> > Cc: <>
> > Sent: 24 July 1999 22:13
> > Subject: Re: Which OS for wearables
> >
> > > "Robert Parratt (FoodHawk)" schrieb:
> > >
> > > > I want the speech synth used to make the announcement system in
> > Half-Life?
> > > > Anyone know what it is?
> > > >
> > > > ACCESS DENIED!
> > > >
> > > > Atoms has finally been released!
> > > > www.doldev.freeserve.co.uk
> > > > 
> > >
> > > Easy! Pre-recorded waves. Did you think (still) error seeking systems
with
> > bad
> > > performance such as voice synth are used in a _commercial_ based close
> > source
> > > project? CDs are patient....
> > >
> > > There must be an editor somewhere....
> > >
> > >
> > >
> > >
>
>
>
>

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